![]() When you send troops on covert missions or leave them behind on the battlefield, there’s a chance that they’ll be captured. That’s because this time around, Firaxis Games amped up the drama, building new game systems and entire narrative missions around natural turning points that go against XCOM. Before every mission I make a save file, sometimes even at the end of every round of combat, and I reload them when something goes wrong.īut save-scumming is the absolute wrong way to play War of the Chosen. It’s a habit that’s grown over my years spent reviewing the game. Hello, my name is Charlie and I’m a save-scummer. Firaxis Games/2K Games Turn on Iron Man mode, you big baby Sometimes they harvest them for information instead. When the Chosen take your soldiers down in battle they don’t always kill them. Their legacy lives on in the sequel, and you should at least get to know them a little before you get started. Watch it all to learn about Central as well as Dr. In fact, here’s a link to all of that first game’s cutscenes, including the Enemy Within DLC. Unless you’re really excited about the backstory in Enemy Unknown you don’t need to have played it to understand what’s going on. XCOM 2 fundamentally builds on the systems present in Enemy Unknown, and War of the Chosen bolts onto that framework and expands it. I’m here to tell you that you should skip both of these earlier games and go straight to this new DLC. My Twitter feed has been clogged with people asking me if they need to have played the original XCOM: Enemy Unknown or XCOM 2 to understand or even be good at War of the Chosen. Skip the original and start with this DLC Here’s what I wish I’d known going in, and a few tips for stepping off on the right foot. There are new features like Ability Points, new enemies like the Spectre and the Purifier and a couple of entirely new systems that aren’t terribly well explained. But it also throws a few wrinkles into the classic formula. But hey, that's just me.XCOM 2: War of the Chosen is here, and by all accounts it’s the best version of XCOM ever made. I beat XCOM 2, and I'm maybe eight hours into War of the Chosen, but so far I feel like the expansion adds a lot without streamlining enough (beyond target view.) That's not a bad thing necessarily-I'm sure lots of gamers love it just the way it is, and more power to you.įor me, something slightly less stressful and hectic would be more fun. It feels like the game just bombards you with choices and keeps your resources so thin that any little mistake sends the whole thing spinning out of control. Like I said, maybe I've just become a filthy casual, or maybe I just don't have the time these days to really devote myself to something this hardcore, but I kind of love how in Mario + Rabbids it's almost entirely about the battle tactics and you're not worrying about base management or keeping territories happy and there's no grim bald guy chastising you between missions.Īctually, I think I'd be happiest with a middle ground of some sort, wedged between the simplicity of Mario + Rabbids and XCOM 2: War of the Chosen. I don't necessarily want easier battles, but I would like less to manage in-between them. I've been playing this at the same time as Mario + Rabbids, and what I love about that game in contrast to this one is how low-stress it is. I guess I just never liked how hectic XCOM 2 was compared to its predecessor, and I feel maybe even a little more strongly about this with the expansion. It doesn't help that the missions have sudden, sharp difficulty spikes either, and that when you're in Iron Man mode (which allows just one auto-save point) you can easily find yourself in an almost unwinnable situation. But while I was absolutely addicted to the first game and its expansion, I'm much less fond of the sequel for exactly this reason. Maybe I just don't have the time and patience to juggle all of this at once. Suddenly you have three different missions that are all top priority that you can't ignore, plus Dark Events going off and the main story mission drawing closer, half your best troops are wounded and now the other half are 's just too much. Sometimes you're trying to just gather some Intel or Supplies and five other notifications bombard you on top of research being completed and a facility being built. Little things really impact my enjoyment in big ways, like the need to go pick up Supply Drops. I know that hardcore players may give me grief over this, but there are times in XCOM 2 (vanilla and WotC) that I stop having fun and just feel overwhelmed. That's one area where I wish War of the Chosen had done more to change.
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